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Beuli2 said:
Reasonable said:

Ignore Twes unless you're interested in the minority view.  LBP is one of the best new IPs this gen with arguably the best art style and sensational use of music.

As a platformer it's a lot of fun and Sackboy has infinte personality due to this expressions and personalization depth.

As a user creation platform it is currently without peer on any current console.  Nothing comes close to LBP in this area (although LBP2 does seem set to blow it out of the water).  There are 3 million levels, of which most are a bit rubbish as Twes states, but a simple search will quickly find you the cream of the crop, many of which are awesome

Also, LBP has it's own YouTube channel and developer level picks, so if you check there you'll easily find the best levels around.

At the price it's a snip.

The only potential snag I can see is if you prefer pixel perfect, Mario style platforming.  LBP has 'float' for Sackboy as he obeys the physics of his size and cloth nature just like everything else in the game.  Once you get this he's as accurate to control as Mario (despite what others say) it's just that unlike Mario you have to judge the float impact when you jump.  Some however do seem to find it offputting, although I'd note when you speak to them they invariably 'fight' the controls, always trying to get the same jump distance, etc. which isn't guaranteed.

Ironically the levels are designed with the floating jump in mind and you can make every jump without fail if you actually play with the game's physics in mind and pay attention to what surface you are jumping from, whether it is moving, etc.

Anyway, get it.  Metacritic and the general consensus are right on this one.

Although... one thing.  I believe LBP2 will be backwards compatible with the 3 million levels from LBP, so you might want to check out whether it doesn't make sense to just go straight to LBP2 (which has several big innovations over LBP in the creation department).

How you say he is the minority? Metacritics is just an opinion of a small group of game nerds, and I only hear it is good on the internet. If it was the majority of people who though this game is actually good why haven't it sold more? LBP is an below average platformer and the levels created are in majority amateurish crap stuff no one would play if it wasn't actually free.

LBP has a huge fanbase and it's pretty clear from the sales, online activity and amount of levels created that more liked it than didn't.  Hence Twes is in the minority.

Heck, even in this thread so far as I can see he's in the minority (you too!).  More people who play it like it than don't, that's how popular franchises work, like Halo, etc.  Uncharted 2 springs to mind.  The critics and most people agree it's great, some think its below average - they're in the minority.

I'd note that out of 3 million levels, if even only 0.1% were good, and actually it's probably more than that, you're talking more good levels than any other game.



Try to be reasonable... its easier than you think...