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it was understandable that devs preferred the 360 since it was familiar and had far more refined dev tools and was pretty much established how to program for versus the ps3 who's archetect had never been used for this application so it was basically like starting from scratch which made multiplats particularly difficult since you have to either program for both or program for one and make it work on the other, and that at point programing for ps3 would have made it almost impossible to play on 360, but now that the software is being improved so much we are seeing more and more advancements, the ps3 has come alot farther in terms of technical quality of games then the 360 has, 360 is making small improvements but the ps3 is in a league of it's own almost, I just hope the next playstation uses the cell so all this work these devs are doing isn't wasted