Smidlee said:
If kinect is used for head tracking then it will run into the exact same problem that GT5 head tracking has... 512MB of ram limit. I think GT5 has proven that you can only do so much with only 512mb of ram. |
Good point. I was just thinking application vs execution. To actually do this means balancing Kinect resources against the needs of the title itself without Kinect. Should be interesting. I wonder if this is why there are rumours about MS working on better data compression and performance for Kinect? I thought it was just so they could increase the amount of data throughput to increase tracking resolution but I guess it might also help with hybrid titles that feature chunking non-Kinect code and resource requirements.
Try to be reasonable... its easier than you think...







