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Oh, Lord.

Cloud gaming is a PC gaming experience in a nutshell. Even if we'll ignore other obstacles to cloud gaming to become mainstream, like serious change to buying habbits of majority, high bandwidth requirements, and the fact it's subscription based, while most consumers aren't fond of the idea of renting games. We're still forgetting about purely console gaming experience, first and foremost what Wii is all about. It means, that cloud gaming could grow rapidly in the future, but by no means implies that Wii-like (true and superior form ;) ) console gaming will extinct due to cloud gaming growth, unless Nintendo, or for that matter, any other company in the biz will f**k up (it's not like it never happened before). The potential marketplace will be still there even though there'd be no one to capitalize on it. Just look back at the history of gaming, when NES has emerged from nowhere while PC gaming was on the rise. The whole point of console gaming is to differentiate itself through content, so it ain't going anywhere unless they stop doing so (Sony and MS are two likely candidates who can and probably will join cloud gaming if it'll ever appear as viable option, since both Xbox and PlayStation never were an end in itself).