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kowenicki said:
thx1139 said:
abroZ said:
kowenicki said:

Kinect is just huge...

Bundle with Adventures could do close to 1 million next week... 5.5m by year end.

Kinect Sports will get close to 2.0m by year end.

Dance central will come close or pass 1.0m.

Kinectimal will pass 0.5m.

All of this will have happened in just 8 weeks.

Thats 10m software units attributable to Kinect by year end.

Kinect hardware is indeed very strong, but the software is not. You could say software sales are good nothing more. Combined Kinect software (Kinect Adventures excluded) only sold 3,093,193 units in 6 weeks during the holidays. That's not impressive at all, just ok. I'm afraid Kinect software will have a rough struggle in the slow weeks after the holidays.

So in 6 weeks 4 million Kinects have been sold and an additional 3 million units of software were also sold.  Sounds pretty impressive to me.  It isnt like you dont have a piece of software when you purchase a Kinect. You do either need to spend $150 on a standalone sensor or $300 minimum for a console bundle.  How many of those 4 million are wrapped and sitting under a Christmas tree and additional software will be purchased after Christmas and into next year.


Exactly...

Want to see the top 5 selling Wii games after 6 weeks on 30th december? (even better period for sales)

Wii Sports 2.5m (bundled)

Zelda: 1.8m

Wii Play: 778k (bundled with the extra controller)

Red Steel: 288k

Rayman RR: 226k

not very impressive that... doesnt look like that console and its software is going anywhere does it... ? 

 

1st: The 3 million software for Kinect combines sales of 7 games not 5

2nd: Wii initial software sales weren't great also, I have to give you that. But top 7 games at Wii launch still did 3,652,443 units.

3rd. Wii European launch was 3 weeks after American launch.

4th: Everyone at that time had to pay 250 euro/dollars for a Wii whereas, not every new Kinect owner pays 300$ for the hardware.

5th: I've excluded initial Wii sports sales for Japan.



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