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Resident_Hazard said:

I don't think DKCR's difficutly has anything to do with Nintendo, after all, the original games were pretty simplistic and the first one was a cakewalk.  Retro's standard is to make highly challenging games, as was shown with Metroid Prime 1 and Metroid Prime 2.  That's Retro's style. 

This backs up my theory that Nintendo is the reason Metroid Prime 3 was the easiest thing since Paris Hilton--if left to Retro, it would've been just as challenging as the first two, but Nintendo gave them the singular guidance to "make it easy for the Blue Ocean crowd."

I would think Retro got the message that Metroid Prime 2 was too damn hard, and toned it down (we can also see that from the fact that Prime 2 in the Trilogy version is significantly less cheap on a few of the worst-offender bosses).

Not getting how Prime 3 was especially easy. More accessible controls, but they made up for that with some pretty vicious regular enemies. The enemies that could go hyper-mode on you could chew through health far faster than anything from Prime 1, and most of the stuff from Prime 2 (sans the cheap-o bosses: Boost Guardian, Emperor Ing Phase 3, and final Dark Samus)



Monster Hunter: pissing me off since 2010.