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Reasonable said:

Way too look good, summarizing my superior post for punchy effect!  Some buddy you are!

And I agree mostly, although I think that your approach essentially invalidates the idea of catering to a niche and over compensates for the masses, which isn't fair, it also implies Transformers should score higher than Moon, which I can't allow.

I think for something like GT5 (i.e. a title which is clearly covering two bases) reviewers should use the dependable double score - as a videogame 88%, as a driving simulator, 93%.  Which, funnily enough, are the scores I'd give GT5 in each category.

Forza 3, before anyone asks, I'd score  91% as a videogame and 87% as a driving simulator.

Reasonable Forecast - Forza 4 will attempt to expand the simulator side to cater more to the niche (which going by the sales Squlliam, which you seem to be ignorning, may be more than the niche anyway ,particularly in EMEA, which explains why we make better cars here!) as well as beef up the fun side.  GT5 will receive patches/DLC which will attempt to do the same.  Forums will continue to melt when either title is invoked.

Yay, thanks buddy!

Well it doesn't really invalidate anything IMO, the sim audience got their sim reviews and the wider audience got their metacritic. Furthermore you'll find that something like The Moon got reviewed by far fewer critics and the critics generally used the right criteria. In movies you'll find it is a rare case where a movie intended for a select audience recieves a wide release. Hence the conflict between the specific casual / core / niche movie goers rarely comes out into the open. I.E. Avatar vs Benjamin Button vs Moon. People generally know what they are reviewing and for whom they are reviewing for.

The problem is this game is like an Avatar trying to be a Benjamin Button with a smattering of The Moon. The majority of critics follow the majority of the audience so the casual users may drown out the core/niche critics, everyones a critic really and almost everyone has an opinion which they will share though with discretion dictating whether you have to ask for it first or not! The only reason why it didn't get reviewed worse is that most critics in games are core video game players and it managaged to satisfy that audience quite well.

As for Forza 4 well the more significant change is the Kinect support, arguably the average will tilt towards viewing it as the first real hands free racing title and the audience may start to include a much more casual or at least non racing fan video game player audience. The improvements in simulation are really just the product of software development, Forza 4 is infact really Forza 2.1 or thereabouts in software numbering terms given Kinect and online are the only major changes to the software.

 





Tease.