Reasonable said:
To be fair though, sandbox games are limited due to design constraints and tend to focus you on set ways of having fun vs your example. So, while in GTA IV I can create my own emergent gameplay to an extent, I can't, for example, decide that actually I want Niko to just work with Roman, built up the cab company and not get involved in the mob at all. The game won't allow that - the second I move away from mucking around within the limited set of open activities Niko's fate and path is as sealed as Mario's (not a comparision I ever thought I'd make!). I think your pointd are vaild, but sandbox games today are I'd argue a compromise, or halfway house, between some structure - for example the second in any sandbox game I've played you activate a mission structure kicks in - and a limited set of open activities. Really, sandbox games for the most part are as linear as any other title they just provide in-between sections where you can 'goof off'. Still good points, mind, and I agree with them, I just think sandbox videogames remain limited next to the real sandbox of our imagination. |
Console sandbox games are indeed a halfway house. The only sandbox game I can and have played years on end is the World of Warcraft. If I get bored raiding, then I can create another character and learn a new class, grind for reputation, do idiotic things like to trying to solo Ahn'Qiraj for the ultra rare dungeon and Tier 1 and 2 gear from vanilla (original WoW), and on. The reason why I can play this game is because there is no lack of content to it.
Heck, with Cataclysm now you can spend days just building up your guild's level for server bragging rights. I haven't even spoke of the rated battlegrounds and PvP, which is another game inside the World of Warcraft itself.
As for games like Red Dead Redemption, after I get 100% it comes out of my 360. Console sandbox games going back to the very first GTA on through San Andreas and Red Dead have always had their limitation because they are shipped as complete products, the development team disbands, works on another title, and the gameplay stagnates.







