By using this site, you agree to our Privacy Policy and our Terms of Use. Close

It would have also cost more to make in HD and it would have been competing in a much more saturated market on the HD consoles.  On the Wii, Madworld is unique.  On the HD consoles, it's just another blood-soaked button-masher.  They chose not to advertise it, they chose to only make it a couple hours long, and they chose to basically make it a puzzle game in which you try to score X amount of points as quickly as you can to unlock a boss fight.  That's the whole game.

I loved the visuals and the boss battles, but outside of the boss battles, there were really only 2 or 3 things that you did over and over for a couple of hours.  Considering that the game was too short, too repetitive, and not advertised at all, I think selling half a million copies isn't even that bad.

They should have made the game even SHORTER, and sold it for $15.  Then when people bought it, they'd go online and say "Hey that was pretty awesome for only $15," instead of "Biggest waste of $50 all year."  The game was fun, but it actually had negative word of mouth.