| CGI-Quality said: And what I showed of Uncharted 3 IS actual graphics. Don't you find anything wrong with being the only one not willing to accept/understand that? |
Um, your true colours have been evident for a while now. Who's going to take a graphics topic from you seriously when you continue to use pre-rendered evidence? I mean you don't even know the appropriate reference for a CGI. If a trained monkey made this topic, he'd a least know the difference between graphics and a video...or do you fawn over your Blu-ray players mighty graphics power when watching Toy Story 3?
| CGI-Quality said: And what I showed of Uncharted 3 IS actual graphics. Don't you find anything wrong with being the only one not willing to accept/understand that? |
"They're rendered in-engine but not in real-time."
"In-engine != in-game."
"AFAIK the first two games were both 720p 2xAA in the cutscenes as well. Anyone expecting the quality the we saw in this trailer for the shipped game needs their head tested."
"Just saw it again and the desert bit is 100% supersampled, I couldn't notice any shimmering or aliasing at all, not even in his ring. "
"And people need to realize Uncharted cut-scenes have always been pre-rendered."
Seems to me like you're the only one who likes to use pre-rendered assets in graphics comparisons, which just goes to show how you wanted to represent Uncharted 3 in this thread next to the other games.







