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Chairman-Mao said:
SpartanFX said:
Porcupine_I said:

Yes, there is something very wrong with you! you contracted a serious case of Opinion!

i'm afraid it is not curable. the only thing you can do is live with it


but seriously what do you see in open world games???what is its attractivness for you??(if you like open world games :D)


In Rockstar games - Cause accidents, kill cops, get your wanted level up, run over hookers

In Assassin's Creed - assassinate random people and fight endless guards

Sorry to say that, but you are the kind of person I do not want to meet in person. If that is the sort of things that you call "fun" I hope that I will never meet you in an online game, too.

In fact those are statements that are the reason why governments want to ban such games worldwide. Germany is pretty strict and many Germans have to buy their 18 games here in Austria or in the UK (if the UK Versions has german language available).

Thats the reaons why I stopped buying Rockstar Games, with RDR being the first victim. What is with that trophy where you have to hogtie a woman and put her on railway tracks and watch her dying? Is that funny, too?

Thats my problem with those moral systems. In Oblivion you can cancel Autosave and kill a whole village "just for fun" with no real penalty. In GTA, you can kill innocents and the police, get a high wanted level, just let yourself getting killed and only lose some money (or just reload and have no penalty at all). What is the entertainment in this?  It does not contribute anything to the overall game? Is it really that funny to slaughter some innocents?

Thats what I like about Square-Enix games. They have youthful characters, but they are questioning their motives and the gamer has to think about what his actions cause for the whole ingame world. Think about FF7 where Barrett blows up some reactors to fight Shin-ra and they destroy a whole sector to fight Avalanche. Or FF 13, where the characters have to choose between fulfilling their probable focus and destroy their homeworld Cocoon or just do nothing and turn into a monster.

That is where the actual strength of JRPGS lie. There is so much depth in the story and you can get the most intense form of storytelling if you put some thoughts in the game.

WRPGS/Sandbox Sidequests? It is totally unimportant if you do some side quests or not. Like someone said before, in Oblivion you are in the quest of saving the world, but take a break to do some unimportant errands or leave the whole main quest and just try to become head of the quilds.

This "freedom to do what I like" is just taking out the depth of the game in my opinion. Sure, anyone can play sandbox games, since you can't do much wrong in that game, since you put your own goals in them. Maybe that is the reason of their commercial success. Anyone can play them and have fun. FF XIII can't be played by everyone, because the real fun depends on how much thoughts you put in the story.

For example FF7. It took me a second playthrough where I saw the secret cutscene in Nibelheim with Cloud and Zack to fully understand the story of the game, because the story was so complex. But after I got it, it is still one of the most intense gaming experience I had in my whole life. FF XIII was similar, since the story is very complex too.