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inFamous felt pretty enjoyable for a large portion of the game for me. Where as a game like FFXIII felt repetitive as hell after spending 6 hours pressing X all day which pretty much gets the job done. Then walking in a straight line to either a cutscene or another instance where I need to pretty much just keep pressing X.

Graphical hit? Seriously? That's the icing on the cake? Not every game is aiming to be the next Uncharted. Games like inFamous and GTAIV looked pretty darn good when they released from what I remembered. In sandbox games, most people would say that the biggest weakness is the numerous bugs they often have. Mainly because it's hard to properly test out such complex games that offer so many options and what ever little time devs get.

The joy in sandbox games lies in exploration, navigation, and having numerous things to do and a lot of different ways to do them.

"in linear games they throw many exilirating set pieces at you so you are constantly entertained . not the same case in open world games."

Well if you're getting bored of seeing the same world over again, then yea, I could understand you not enjoying them.