By using this site, you agree to our Privacy Policy and our Terms of Use. Close
trasharmdsister12 said:
SpartanFX said:

yea AC2 and infamous were less boring of the bunch .but got boring later on.

 

I think i get tired of seeing the same environmet over and over again.missions are simillar and boring.nothing heart pumbing like the combat in bayonetta,vanquish or epicness in  god of war or story like heavy rain where you feel you know the character and care for them.

 

but i agree character progression makes it more tolorable but still i don't care for the world i am put in.no connection to the protagonist.ect...

Well those are experiences tailored to give every gamer about the same experience and can be highly specified to suit what the developers want the gamer to feel.

The beauty of open world games are that they let you build your own experience and build your character the way you want to. I personally think that's the ultimate connection to a protagonist. Some gamers love it and other gamers aren't too fond of it. It's part of the reason there's so much debate over the gameplay in Crysis. Those that just went from checkpoint to checkpoint shooting bad guys in the face said the gameplay was generic and boring. Those that took time to learn the tools and try different play styles (stealth, speed, brute) got to fully experience what the developers made the game for: experimentation.

To each there own, eh? As long as we've all got some great games to enjoy!

This just mean your character was too powerfull in Crysis ... the developpers made a mistake IMO

Same go for MGS4 (too much weapon, ammo)

Same go for AC2 (too easy to fight versus a bunch of gard, too much HP)

Same go for RDRedemption (slowmo is too strong, too much ammo)



Time to Work !