I gotta agree . . . mostly. In games like GTA and Red Dead I felt that, after watching all these awesome cinematic trailers that made the game look like Uncharted 2's action packed set-pieces I could only be disappointed when, not only aren't they that cool in GTA and Red Dead, they are far and in between from each other. And in random encounters didn't feel like I gained anything after beating them. Not so with some other sandbox games.
But there are still many sandboxes I liked.
- Crackdown was cool, since it was the first sandbox I had played where you can jump over buildings, run faster then cars, drive cars up buildings, and throw dumpsters at people. Too bad it had to be the exact same game all the way through.
- Assassin's Creed was cool because, duh, you're playing like a ninja in ancient Italy.
- Fallout 3 was fun because of the loot system and story. Too bad about actual combat though.
- Borderlands was amazing because of everything-- even the random encounters in the sandbox were felt and exciting.

GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.







