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flagship said:

Well most of the Wii audience is casuals who probably aren't going to want to buy a new console this soon and a lot of HD console owners are going to scoff at buying a Wii 2 no matter how good it is simply because it's a Wii. So I don't see launching early or on time as being a huge advantage for Nintendo. 

launching after 5 years is not early only natural to what they have done before and if they have something new like they did with the Wii and people like it then they will buy it.

i read an article about Wii 2 on ign yesterday and there they talked about an interview with the hardware developer. 

 

"A handful of vocal analysts and journalists like Wedbush Morgan's Michael Pachter have done their best to popularize the idea of the "Wii HD" in recent years, suggesting that Nintendo is falling behind its competitors by not upgrading its current console to support high-definition visuals. Nintendo remains unconvinced of that, and continually dismisses the idea that Wii's follow-up simply needs to add HD support and be done with it. Rather, Big N execs have repeatedly offered the opinion that Wii 2 won't be revealed until it can truly set itself apart from its predecessor in a surprising way."

"I am afraid to say that the history of entertainment is also the history of imitation. A great idea will promptly be copied unless protected through patents. At the same time, it is really important for our business to positively surprise people. Will you be surprised by our completed product if we told you how it is surprising three years in advance? Therefore, we basically disclose information on our products as late as possible. 

"We believe this is the best approach for the entertainment products we are developing. Again, we are planning the next products for Nintendo's continuous growth, but we cannot tell you what, when and how we will release it here. Thank you for your understanding." 

That's President Iwata again, from the same recent investors' Q&A event in Japan. "We've actually been considering 3D for over 20 years. Actually, in Japan we released a product that realized 3D gameplay back then - the Famicom (or the Japanese version of the NES). Then we had the Virtual Boy. And with both, I can't claim a success for the industry or Nintendo. However, Nintendo doesn't give up. That's the Nintendo style, the Miyamoto style.

"This might be amazing, but that 3D system for the Famicom was programmed by Mr. Miyamoto and Mr. Iwata, and they developed a driving game (3D Hot Rally) by themselves. And also, when I was directing Luigi's Mansion on the GameCube we experimented with placing a 3D panel on the screen and making Luigi's Mansion play in 3D. However, at that time we had screen resolution issues. And cost issues. And to separately sell a panel for 3D gameplay wasn't a practical idea as a mass-market product. 

"When I became the producer of our next hardware, the Nintendo 3DS, I first started to consider whether maybe now this is the time when we can bring 3D gaming into gameplay. What I first did was an experiment with Wii games. I showed Mario Kart Wii and Animal Crossing: City Folk using the 3D panels. I also experimented with Wii Sports Resort's golf, and I directly presented that to Mr. Miyamoto and Mr. Iwata. Both of them were challenging 3D for a very long time - but we needed to show them more than explaining it. I think there is a phrase in English, "A picture's worth a thousand words." I had to show them how it would move smoothly in order to convince them. And they agreed that this might be the era of technology that supports the 3D capability. So Nintendo decided to make it into a product. 

"The latest technology has now completely matched with what Nintendo has wanted to do for a very long time. This is a very good time to start."



    R.I.P Mr Iwata :'(