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Vetteman94 said:
Bong Lover said:
Vetteman94 said:
Bong Lover said:


Not in the least. My argument is that when you design a game, the focus should be on making a game not on how it looks. Spending time on creating a beautiful presentation is fine, as long as the game is the starting point. My issue is with the trend in videogames to push for graphics as the main point of creating a game. This leads to the same game being created over and over with updated presentation. And yes, in my opinion the games you have mentioned are all guilty of this to some degree.

As a side point, kudos for at least touching on the actual argument I made instead of making irrelavant digs at my user name.

While I still disagree with you I would like yo to point me out a few instances where the same game isnt being created over and over again?   This also has to at least a good game, because a game isnt good just because its different.


This is virtually impossible. That is after all the reason for my complaint. The video game industry, especially the marquee releases are growing increadibly stale.

I know that true innovation in gameplay is extrordinarily difficult and rare. I am fine with designers who work hard on refining or imporving already exsisting game mechanics. The problem with the direction of (parts of) the industry is that that is not what they are doing, instead they create generic games and try to make the experience stand out by improving the graphics or equally bad, write a 'compelling' story.

The most innovative advanced done for videogaming this generation has been in input methods rather than gameplay. Wii remote, the balance board and kinect mostly. On the gameplay front I can't think of anything outside of co-op play maturing.

So all you are basically saying is all current gen games suck then?   Alright well then I guess this conversation is done. If  you cant even give an example of what you are comparing too, you have no argument, just hollow words.  And those input methods arent innovative,  in fact they are also, how you say, the same thing over and over.  

If that is what you are reading into my statements, I am not making myself clear. As I said, I realize that complete innovation is rare. It's not rational to expect every game that is released to be a completely new genre and a never before seen game structure. It is possible however to expect that more effort is put into how a game plays. And that if a sequel or a new game boils down to adding higer resolution textures and rewriting the story then the game is not necessary.

Again, shovelware will always exsist, not everything will be stellar. My issues are that the games that are universally hailed as the best games of the year more and more often tend to be what I call graphical upgrades of old ideas. The FPS genre for example is a prime example of this. Luckily, the game industry is more vital then the film industry, but this generation has seen videogames move closer to the creative black hole that the movie industry is in, and that worries me.

Maybe Uncharted 3 will prove to be absolutely amazing, who can tell from the trailer? But then again, maybe it will turn out to be Avatar, a piece of shit in a pretty dress that everyone in the world will say is the best thing ever.

This has deviated a bit from my original post though. I stand by the idea that when graphics hit a certain level of photorealism, they start to look pretty bad since they are naturally compared to the real world. That point has been reached this generation in my opinion and I think many of the most 'realistic' games we see now look worse than many games from generations past.