I guess? For me FF13's battles were like playing ff3 or ff5 simple job changes except less freedom by forcing you to have control over 1 character's skills while the other 2 are AI. Most of the strategy is preempted with the presets for Paradigm shift. It could've given us more freedom if we were allowed to change that while paused or even let us shift characters while in battle. What if I like using Death sometimes or change from Army of one to Highwind? The game certain took out a lot of freedom. The classes were also very basic which maybe this was because the AI would be harder to develop if there were hybrid classes. It felt like it had a great idea but fell short. The battles did look great though and I did like juggling enemies in mid air but there wasn't enough options in the battles. But that's just me ranting and I might not even make any sense to you.
What I want from a game.
Gameplay > Story > Content > Graphics
Visual Style > Graphics
Smooth Camera, Intuitive Controls
Friction! When everything feels right!







