Rob-Ot said:
I don't think going multiplat is a big issue. The problem with FF13 is its story, dialogue and half the characters. If the game gave us the story that was there in the datalog (that made sense, the one told in the game didn't) then it would be a much better experience. Did FF13 going multiplat mean the writers wrote a horribly cliched and corny script? No. Did FF13 going multiplat mean the writers who had a great story (as the one in the datalog was good) just weren't able to tell it in game? No. The rest of the game was pretty good especially the battle system and music, but it failed at the story, thats unacceptable for me in a linear JRPG, because story is your saving grace. |
If versus does use the open map thng again its gona be quite annoying on 360. its not like with ff13 where its so linear er it doesnt matter, what if u wanna go somewhere for 1 sec to get summin? do u have to change disks once to get there and once to get back? XDDDDD
Yeah i know my spelling sucks but im dysgraphic so live with it :3

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