jarrod said:
The bugs in Graces were so bad, Namco actually had to reissue replacement disks. We're not even talking "full of bugs and technical problems", we talking an incomplete game-breaking build that should've failed QA tests. Abyss doesn't even begin to compare. Abyss also released at a time when Tales was doing well as a franchise. It alone outsold Vesperia on PS3 & 360 combined, the franchise in general has seen a significant decline versus where it was last gen. Kingdom Hearts isn't nearly as big as FF in Japan either, it's (at best) half as big. And again, as for the US market, Symphonia GC still outsold Abyss PS2 just counting sales after it's release. It was budget priced (Player's Choice) by that point, but Abyss hit bargain bins within a few months too... there was still a market for a GC Tales game even at that late point, or Namco could've just as easily transitioned the game to Wii (which probably would've paid off going by RE4's huge early success). Both versions of Baten Kaitos bombed in the US though iirc, neither passed 100k afaik (possibly not combined even). |
I know the story about Graces, but even it's initial sales where pretty avarage, and I just disagree with you by giving part of the blame to FFXIII when Graces F had bigger release against it. Kingdom Hearts II was just mentioned because it was a big release close to the Abyss one, you don't have to tell me how big the franchise is.
Tales of just had one hit in the west, and there a people who don't even know that they are all part of the same franchise.
Also when you look at the western sales of Jrpg's on the PS2, I a lot of the releases prior to 2004 did relatively well like Xenosaga, Star Ocean 3 and the Dark Cloud series, which might have something to do with that there was point in which there where just to many them and the sales might have been started to devide between the many releases.