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Torillian said:
jarrod said:
Torillian said:
jarrod said:
Hero_time88 said:

Tales of the Abyss and Legendia unlike the Wii en Xbox 360 entries didn't even get a PAL release, and there hasn't been single Tales that has been markteted as much as Symphonia, which in Europe got bundles and was translated to all the important languages.

I think that Abyss could have performed well on the PS2 in the US if hadn't been released so close to FFXII and a little more marketing could have helped. Legendia had awesome music, but it is a pretty forgatable JRPG.

Symphonia only got the royal treatment in Europe because Nintendo published and promoted it themselves.  And it paid off iirc (over 200k sold).  If Namco (or their various distro partners like EA, Ubisoft, Atari, etc) had handled it, then it'd have gotten the same terrible treatment the rest of the series did.  I kind of wonder if NOE wouldn't have been more receptive to doing Graces if Namco wasn't planning a significantly enhanced PS3 release within 2 months of it's release?

In the US, Symphonia had basically the same level of promotion as Legendia/Abyss (just some internet and print ads), yet it dramatically outsold both combined.  Symphonia actually even outsold Abyss just just counting sales starting from the release of the latter game, Namco made a GIGANTIC mistake not having a GC version for the west (same deal goes for Soulcalibur 3 actually).

I think Graces Wii could've done better in Japan if it hadn't released alongside FFXIII, and wasn't a bug-ridden mess. The negative word of mouth spread pretty fast, which is also why it's legs bottomed out completely (even compared to other Tales games).  Would've probably sold 250-300k then.


Doesn't seem to have bottomed out any sooner than other Tales games.  ToS2 on Wii had a ratio between FW and LTD of .655 while ToG has a ratio of .636 and ToV PS3 had a ratio of .642.  The only recent console Tales I see that doesn't follow that pattern is ToV for 360 which has a ratio of .57 which I would be inclined to chalk up to the smaller user base of the 360.

I'm talking purely original mothership releases, like Graces.  And this is the data set I'm looking at, which directly covers 70% of the JP market (and estimates the rest)...

 

  • Tales of Innocence (DS) 106,733 (246,240) 43% fw
  • Tales of Vesperia (360) 101,272 (204,305) 50% fw
  • Tales of Hearts (DS) 141,610 (261,751) 54% fw
  • Tales of Graces (Wii) 143,309 (197,509) 73% fw
...it's a dramatic difference when you get to Graces Wii, and that's likely due to the game being literally uncompletably buggy.  Namco really fucked the game over releasing it in the state they did, and at the time they did; most RPG fans skipped it initially in favor of FFXIII, then didn't bother when the word of the bugs spread.  The fact that Symphonia KoR somehow sold better is a testament to how badly a disservice Namco did to Graces Wii.

I think Syphonia selling better makes sense just because of the name behind it.  Syphonia is still the best selling Tales game ever which means a lot of people who played that game don't really care about the Tales franchise in general. 

But you are right, if you only look at mainline non-ports there is a pattern.

Symphonia wasn't really that big in Japan though, even combined GC PS2 it sold about the same as Eternia, Abyss and Rebirth at around 500-600k (and way less than Destiny 1-2, which both did 800k-ish).  That's what also makes Graces performance surprising... the Team Destiny games were usually the bigger sellers last gen, which Graces is pretty much the next in that lineage.

Anyway, Graces will did have sellthrough more like one of the less leggy spinoffs or ports, though it's still actually the worst legs in the entire series this gen even then.  The bugs are directly to blame imo, if Namco had shipped a complete game originally (even in the face of FFXIII) I think Graces would've gone on to move another 100k rather than just half that after it's first week (like Vesperia 360 and Hearts did).

Anyway, current gen spinoffs, remakes and ports for comparison...

  • Tales of Eternia (PSP) 74,630 (193,541) 39%
  • Tales of the Tempest (DS) 83,298 (205,541) 41% fw 
  • Tales of the World: Radiant Mythology (PSP) 97,156 (214,128) 46% fw
  • Tales of Phantasia: Full Voice Edition (PSP) 65,417 (112,367) 58% fw
  • Tales of Destiny 2 (PSP) 65,503 (114,757) 57% fw
  • Tales of Rebirth (PSP) 44,888 (83,016) 54% fw
  • Tales of Symphonia: Knights of Ratatosk (Wii) 151,138 (212,408) 71% fw
  • Tales of the World: Radiant Mythology 2 (PSP) 210,297 (317,730) 66% fw
  • Tales of VS. (PSP) 153,336 (231,351) 66% fw
  • Tales of Vesperia (PS) 227,506 (362,359) 63% fw
  • Tales of Phantasia: Narikiri Dungeon X (PSP) 114,199 (169,421) 67% fw