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Unlike the PS2 its competition had their archectitures closer to PC-like components, especially Xbox.  PS2 had the Emotion Engine and the GPU: Synthesizer.  Gamecube had ATi graphics and an IBM PowerPC Gekko processor.  Also, the PS2 had problems with Aliasing that developers had to spend extra time to implement tricks to make it look less worse. But then again PS2 had an edge over Gamecube once again with the media storage.

I'm guessing those with closer to PC-like archectitures are easier to develop for.