| trasharmdsister12 said: Not to denigrate the numerous fine hacks that Kinect's undergone since its launch, but it's always nice to see the professionals come in and shake things up a little. A crew from MIT's brain labs has put together a hand detection system on Microsoft's ultra-versatile cam, which is sophisticated enough to recognize the position of both your palms and fingers. Just as a demonstration, they've tied that good stuff up to a little picture-scrolling UI, and you won't be surprised to hear that it's the closest thing to Minority Report's interactive gesture-based interface that we've seen yet. And it's all achieved with a freaking console peripheral. Video after the break. Source: http://www.engadget.com/2010/12/09/kinect-finally-fulfills-its-minority-report-destiny-video/ ---- I can finally make threads! But back on topic... makes me wonder why MS couldn't make this work. Still it's impressive and I hope MS looks into this. Some of the homebrew and opensource stuff for Kinect has been absolutely stunning. Realtime Camo, puppet shows, finger tracking and more. |
Very cool.
As for why it's not on 360, well that depends how they're doing it. I'm guessing they connected Kinect to a PC and wrote their own routines. Depending on processing needs it might simply be that Kinect on its own hooked up to a 360 simply doesn't have the processing power available either in general or due to the design of Kinect libraries (which might be restircted to a specific amount of processing power to make sure enough remains free for games).
I'd note a lot of the hacks (MIT or otherwise) are based on Kinect hooked up to a PC not to a 360 and based on code written on the output from the camera rather than using any libraries specifically included with the 360 (so far as I can tell anyway).
As ever I remain a lot more interested i Kinect as an interface for general manipulation than a gaming peripheral, but hopefully we'll see future titles pull the two elements closer toegher.
Try to be reasonable... its easier than you think...







