By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MaxwellGT2000 said:


Cool stuff there, still dislike peer to peer a lot and always have lol but that chat trick is impressive.

It really pisses me off that they're not actually handling the bandwidth of your games but making it run off your own connection, which then leads to host advantage, I rage about it in Super Smash Bros Brawl online but at least there I'm not required to pay if I want to play it.  

Like personally I really want Reach and the local multiplayer is really tempting me, but if XBL was free Reach would have been a day 1 done deal, it's really hard to sell myself on something when one of the biggest components of the product is closed off to me unless I pay extra

MS doesn't force developers to use P2P.  Devs can do whatever they want.  Gears 2 rolled out dedicated servers in a patch.  Section 8 used ServerX tech which allows people to host their own servers and play over Live.  Devs like to use P2P because it scales easily and is cost effective.