MaxwellGT2000 said:
It really pisses me off that they're not actually handling the bandwidth of your games but making it run off your own connection, which then leads to host advantage, I rage about it in Super Smash Bros Brawl online but at least there I'm not required to pay if I want to play it. Like personally I really want Reach and the local multiplayer is really tempting me, but if XBL was free Reach would have been a day 1 done deal, it's really hard to sell myself on something when one of the biggest components of the product is closed off to me unless I pay extra |
MS doesn't force developers to use P2P. Devs can do whatever they want. Gears 2 rolled out dedicated servers in a patch. Section 8 used ServerX tech which allows people to host their own servers and play over Live. Devs like to use P2P because it scales easily and is cost effective.