| Hapimeses said: Given I had issues with the Witcher (I had to scale it back a good bit to run it smoothly on my PCs -- running at maximum settings was a jerk-fest), I've been pretty wary of this, but I'm liking what I'm seeing there. Pretty pleased that they're keeping scalability at the forefront of the development, and are also keeping their minds open regards console development in the future, ensuring their engine is platform agnostic. |
I can't remember precisely which engine the Witcher used, but it definitely had some major optimization issues. Even with my current rig, I get framerate hickups (ATI 5750, 4gb DDR3, Athlon X2 635)
However, from what I've read that was primarily a result of the engine available to them at the time, and with this game they're putting a lot more work into designing their own engine. They're incorporating plenty of hitrd party resources like Havok, of course, but they're designing the overall package to better suit their needs this go around.
I wouldn't expect to be as optimized as a Valve or Blizzard game, of course, but it should run much better than the first game.







