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Given I had issues with the Witcher (I had to scale it back a good bit to run it smoothly on my PCs -- running at maximum settings was a jerk-fest), I've been pretty wary of this, but I'm liking what I'm seeing there. Pretty pleased that they're keeping scalability at the forefront of the development, and are also keeping their minds open regards console development in the future, ensuring their engine is platform agnostic.