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Aldro said:

Or well not really but its my theory atleast. I've been following GT5 for some time even before its release and I played it on GAMEX. When I got the game the "sparks" where not there, or atleast not as much as now when im A-Spec level 11.



The more sparks, the easier the car gets deformated.

 

If you just got the game, try to get these sparks. I bet you won't be able to do it. When you race now, going at 200-300 km/h its scary how two cars infront of you are battling each other and the sparks gets thrown right on your screen. Its beautiful really, this wasn't there when I first started playing. So anyway, lets hope mechanical damage will get implemented soon!


Damage is progressively opened... when you hit lvl10 through 40 you will be opening them... before there is no real damage, and after 40 it's completely unlocked.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."