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Reasonable said:

Well, it might, particularly if sales aren't amazing on Wii and they decide to try and extend sales over two consoles.

Also, nice to see Patcher clearly doesn't know his arse from his elbow when it comes to porting/coding of games.

Unless the title used really low res sources (which would seem unlikely) then just as it isn't that hard to take a PS2 game and produce a nice HD version it really shouldn't be that hard to take a Wii game (which I believe has more power than the PS2) and produce a nice HD version.

 I think what Pachter said is exactly what you've said. Producing a quick, PS2 to PS3 type port of the game wouldn't cost much - but that's why he suggested it'd be a $20 PSN release instead. Doing it on low resources, similiar to the GOW collection, would still produce a game which looked like a Wii game but just upscaled... hence the PSN suggestion.

 HIs initial suggestion of it costing more to make and taking up more dev time was if they went into the core code and built the port up ground up - redoing all the textures and animations and stuff - so it looked like a PS3 game as oppose to an upscaled Wii game.

 I don't think he's said anything wrong there, just maybe not too clear.