I miss a few other things.
-Cheat codes: In the time before achievements, you had games that had built in cheats for infinite ammo, invincibility, infinite money, etc. These are still around, but barely.
-Secret Levels: developers would give you a little bonus. Beat the game (like symphony of the night) and you could play a different version of the game. Now, something like that costs 460 Microsoft points.
-being the best in the world: before I could play online against Koji from Japan, I was the best gamer in the world. Nobody could tell me otherwise. Now leaderboards and ranked matches show me that I'm barely average.
-$50 games: I used to think games were expenive. Game companies thought otherwise.
-complete games: like secret levels. There used to be a time when alternate costumes, weapons, characters and such were included on a disc/cartridge....and I didn't have to pay to unlock them.
-sitting on my ass: fuck you, motion controls. I ain't getting any younger.
-cool instruction manuals: not this five page black and white shit we get, nowadays. Manuals used to be full color works of art. I felt cheated when I got CoD Black Ops and got that flimsy pack in "instruction manual". I know how to play the game but I like reading the manual, too.
I guess I'm just a relic of an age gone by.








