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Oh man... I so prefer the realistic art style of Twilight Princess. I think Zelda should be something epic, huge and with a giant world to explore. I always hoped Nintendo would (at some point) make Zelda a bit more like Lord of the Rings, with epic battles and great nature around you.

Cell Shading looks really great in a lot of games but it just doesn't fit Zelda games at all. The whole background story with the gods, Hyrule, Link and Ganondorf... all these things just don't fit into a game with Cell shading.

I would love to battle a giant enemy in Zelda (like in Shadow of the Colossus) and have Nintendo include darker environments. The first screenshots of Twilight Princess suggested this, actually. They were dark, epic and made you expect a game with a more... "unfriendly" overworld. But then they even fiddled in their stupid "bling bling colors" into Twilight Princess.

To be honest I am not hyped for this Zelda game at all. And I've never experienced this with a Zelda game before.

And come on people, let's just say it: They put the Cell Shading in there because it is way easier to make. The basic difference between Cell Shading and normal graphics is that you don't need to put effort into designing the textures. Take Twilight Princess' graphics, make colors shine bright and remove the textures and tadaaa you've got Skyword Sword.