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lol, oh God no.  It's a fun little "sim" with a game development wrapper, but I really don't think a team of 6 producers could make 3 90 25 million selling games a year.

-edit-

And just to add, it is fun, I just wish it were a little more deep.  Sure, there's like 30 genres and game types but after a point those really stop mattering.  You just pick the most popular one and then worry about making sure your developers are all trained.  In that case, you're only worrying about a small number and there's even little control over that.

I wish they would let you keep growing your studio and allow you to have multiple teams .  Like if the next studio upgrade were 32 people and I could then decide to have anywhere from 1-4 teams working simultaneously, that would be neat.  It still wouldn't make it like actual game development but it would help keep it interesting.  Right now, I don't think it would be even possible for me to come close to running out of money unless I just did nothing and let the game run for about 25 years game time.