lol, oh God no. It's a fun little "sim" with a game development wrapper, but I really don't think a team of 6 producers could make 3 90 25 million selling games a year.
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And just to add, it is fun, I just wish it were a little more deep. Sure, there's like 30 genres and game types but after a point those really stop mattering. You just pick the most popular one and then worry about making sure your developers are all trained. In that case, you're only worrying about a small number and there's even little control over that.
I wish they would let you keep growing your studio and allow you to have multiple teams . Like if the next studio upgrade were 32 people and I could then decide to have anywhere from 1-4 teams working simultaneously, that would be neat. It still wouldn't make it like actual game development but it would help keep it interesting. Right now, I don't think it would be even possible for me to come close to running out of money unless I just did nothing and let the game run for about 25 years game time.








