By using this site, you agree to our Privacy Policy and our Terms of Use. Close
nordlead said:

I've played one of the GT5 demos, and I'm not a huge racing sim fan and due to delays I lost interest in GT5 after buying other racing games, so I probably won't play the full game for quite a while (if ever). Also, from the demo I played GT5 takes way too much effort to run a good race. I've played other racing "sim" games and they weren't nearly as hard to control (granted that was years and years ago). However, IGN does note "All wonderfully accurate, and for those who like wrestling with untamed machinery impossibly exhilarating. But others may understandably find it all a little daunting. Thankfully Polyphony has had the foresight to open up its superlative handling model to all-comers, and Gran Turismo 5 is more approachable than its predecessors thanks to some all-new assists that can make hurling around a pedigree GT car as carefree as driving one of the all-new karts." So maybe it isn't so bad, but I wouldn't know.

If you are looking for something a bit more "arcady", then for PS3 I really liked both DiRT 2 and Burnout Paradise. For a pure racer I give DiRT 2 the nod, however Burnout Paradise does have a lot of cool things you can do like tricks and crashing people. DiRT 2 is most offroad racing with lots of drifting around corners. If you want a street racing game, then I've heard that GRID is really good too (made by the people who made DiRT 2). Also Need for Speed: Hot Pursuit is getting really good scores, but I haven't played it.


Driving a car above 200mph shouldn't be easy, and to do a perfect lap can be reaaaaaaaly hard, if you drive in real life you now how hard is to do the things you try in GT5, and it's "so life like"...

But newcomers will love the Assists, altought for the Challenges you will have to turn them down as is impossible to beat those times with assists (they make the car slower and harder to drift, because prevent whell spin and sliding).

With time and patience you'll honey your skills and maybe like it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."