OntheEdgeofthemirror said:
1. It does know where the person once, it can map your body (saw it in a move tech demo, but it was the eye alone doing the mapping http://www.youtube.com/watch?v=hoeea0x4LxM time code 5:09) it has trouble with depth without the move yes but you can use algorithms to guess how far based on size to make up for it 2. You are right on the identification but that has nothing to do with 3D camera it's software MS recently patented (2D laptop cams can do it with the software, if the software was used on pseye I see no reason it wouldn't work) 3. As for seeing you in 3D the only point you are right on what but again it can guess how far away you and and what exactly are the advantages of that gaming wise? There are almost no games where you move yourself on a 3D plane, kinect joy ride being the exception, of course that one is semi on rails the amount the game automatically guides you and you really only move from side to side I don't see how pseye couldn't do it, it would just need more obvious movements but thats about it the game isn't impossible you just have to change how it controls which really wouldn't be the hard You are the one that doesn't know what they are talking about not me |
Well that right there proves you've never used Kinect and have no clue about the device. Almost all the games I have have you moving on a 3D plane.
In Kinect sports table tennis you can move closer and farther away from the table. Same with volleyball. When bowling it adjusts the camera depending on which way you're facing, it's not just a side to side thing, it know if I'm turned to the left or right.
Your Shape (or any fitness game) has you moving about on a 3D plane. Watch any video of it. There is a specific playspace where you do the exercises and you move within all dimensions in that playspace. Plus the exercises require depth like when you're doing the block breaking activity you need to punch forward and to the side, not just left or right.
In Kinectimals I can walk around my pet in 3D, the camera angle moves with the direction I'm facing.
In the underwater minigame in Kinect Adventures you need to move forwards and backwards in order stop the leaks from happening.
There are countless examples.
Although I'm convinced you're just here to troll Kinect so I'll leave it at that.