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youarebadatgames said:

Unlocking something as fundamental as damage in a "sim" is stupid and the game deserves to lose points for that.  It's the same as unlocking characters in a fighter to play online - a waste of everyone's time.

First impressions matter a lot.  Nobody should be expected to grind through subpar gameplay to unlock something that should have been a menu option, especially in a "sim".  If a game doesn't impress in the first 5 minutes, it deserves to go in the trash cause reviewers and player's aren't going to waste their time, no matter what the fanboys or devs promise.  Luckily most gaming companies understand this.


I agree with that first part, at least in what you are fundamentally saying. It is pointless to have a progressive damage system that unlocks as you go to higher levels; especially in a sim. I do not see the point.