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A203D said:

@ Reasonable, this explains the loading times, not to mention if your playing in 3D everything has to be rendered twice. but imo, the PS3 still has a lot more left in it, i'm sure GT6 will surpass our expectations in that regard.

Edit: by the way you've compared the level of coding to Uncharted 2 and God of War (or Gears of War), just wondering if FF13 met that level of quality.


FFXIII was pretty nice piece of coding too, I thought.  It was pretty obviously designed initially for PS3, although saying that I think if Square put more time into the 360 version it could have mostly matched the PS3 version - with the probable exceptions of the CGI movies unless the 360 version went for many more multiple disks - but clearly Square worked to set deadlines and simply cut down the visuals on the 360 to save time in the port.

Even so, I think it is a pretty good engine, running at 720p with 2xMSAA so far as I'm aware.  It also features pretty good upscaling to 1080i / 1080p.

I don't think it's quite the coding achievement of Uncharted 2, GoW3 or now GT5 - but then those three really are quite impressive engines (albeit with the advantage of being built from the ground up for just one console architecture, a natural advantage over any multiplatform game or a game based on a middleware engine like Unreal3).  Still, FFXIII is nonetheless a pretty damn good engine, too.  I thought the character designs and facial animations were fantastic, though, on a par or even ahead of Uncharted 2 and GoW overall.



Try to be reasonable... its easier than you think...