Khuutra said:
Well of course it's subjective, anything based on casual observation is necessarily subjective. Pointing out that subjectivity seems redundant, though it's made weirder when you follow it up with a "personally". Wind Waker being critically split is patently untrue. It has three reviews that scored it below 90 - of those, two were 89. The only game in the franchise to review better than Wind Waker was the original release of Ocarina of Time - it actually outperformed both versions of Twilight Princess with more reviews than either. This is about a lot more than just the score, it's that the lowest score for it is an 85 and it's the only one more than a point away from 90. If Wind Waker's reviews were split then there is no game without split reviews, which robs the distinction of any meaning. Wind Waker's reviews were not split, they were universally high. |
When a personal observation or reflection is labeled "patently false", I'd say it warrants bringing up it's inherently subjective nature. Sorry if you find that redundant, by your language it wasn't clear you'd find that the case. Maybe I should've been clearer originally too.
Also, you seem to have some issue separating raw score from a deeper critical analysis. Lots of reviews found fault with TWW, from it's stilted overworld trawl, to it's late game forced fetch quest, to it's lack of dungeons,to it's utter lack of challenge, but all the same it still scored highly. And even though in much of the press it's aesthetic went from "kiddie" to "charming" when they finally reviewed it, it was still a strongly divisive element. TP's faults were talked about upfront too, but the worst it really had was being too samey and derivative, and still being rooted in the basic N64 design. Still, I'd say the critical reception wasn't as varied as TWW (or MM), it was more uniformly liked, even if it scored similarly.
A game which truly had near no split reviews would be OOT. It's probably the only 3D Zelda to really hold that distinction without question.