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Khuutra said:
jarrod said:
darthdevidem01 said:

But The Wind Waker was loved critically and most fans loved it.

TWW was pretty split critically, though it did get high-ish scores.  It's pretty divisive among the fanbase too, unlike OOT or even TP comparably, and it was a definite sales disappointment.  

A lot of that was attributed to it's aesthetic (which I loved personally) and it's ocean faring overworld design (which I hated), so it's no surprise both things were dropped for the next Zelda.  I think we'll see the same for the next Metroid (ie: less intrusive voice/CG/cutscenes, more open world design/progression on an actual planet, etc).

http://www.metacritic.com/game/gamecube/the-legend-of-zelda-the-wind-waker

Your first two statements are patently untrue. Wind Waker received universal praise among critics, and its metacritic score is among the highest of its generation (or series). Similarly, Wind Waker's vocal detractors in the fanbase are mostly silent and gone, with TP taking its place as the divisive game.

Granted it was a sales disappointment.

Your fanbase argument seems heavily subjective... personally I remember a LOT more controversy around TWW than with TP.  With time things tend to die down, but at launch TP was universally loved, while TWW was pretty split with fierce proponents on both sides.  TP is pretty easily the less controversial game (being more traditional tends to inherently do that), even among the diehard fanbase, and with time it'll probably be universally loved in retrospect (it's already getting there).  Even still, it's backlash is tame compared to TWW (or MM) in it's day, the worst thing about TP critically was exactly why it sold so well; too samey.

Also, TWW being critically split isn't patently untrue, though it still got high scores (which I uh... already said).  Again, same applied to Majora's Mask a few years earlier... I don't think the two statements are mutually exclusive.