| ramses01 said: Also, the article was mistaken about the resolution of the camera. It is not 320x240, it is 640x480 as can be seen from the PC hacks. Kinect currently only uses lower resolution, but there is no reason it can use the higher resolution. |
The article was actually completely right about the resolution, because it was referring to the resolution of the depth sensor which is indeed only 320x240. What you are talking about is the resolution of the RGB camera, which is 640x480 on both the PS Eye and Kinect.
EDIT: Seems I was wrong, the infrared camera would indeed be capable of outputting 640x480. But Microsoft doesn't use 640x480 - either because the 360's USB port would be too slow for 640x480 (four times the bandwidth) or because the native resolution is less than 640x480 and only scaled up.







