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DMeisterJ said:
Killy_Blame said:
Bladeneo said:
RSEagle said:
It doesn't really matter, if they don't make it multiplatform they won't make a profit on it. And yeah, the Xbox article seemed more convincing in terms of an actual source.
Doubt it; Konami said they need a million to break even if i remember correctly. If Resistance has pushed two million, theres no way MGS isnt gonna do that or more.

 


Nope, they actually said they needed to sell a million ON THE FIRST DAY OF RELEASE to have hopes of eventually breaking even. No one really knows what Konami must be projecting beyond that. We have no idea if that was supposed to imply the combined first day of release in all territories or what, but a million on day one, off a system with an install base in the 10 million range (no one's sure of course when it will arrive) is no small feat by any stretch of the imagination. The comment that person made was actually supposed to highlight exactly how tough a challenge it would be, and lent some credence to the idea of a port for financial reasons.

Yeah, cuz Halo 3 only sold four million week one with an install base of 11.9 million, which the PS3 could very well be at if the June 17 date is for real.

I think that it will definetly do a mil day one with a eleven to twelve million install base when Halo did 2.5 day one with the same install base. But I'm maxing out for two million for first week sales.

Linky


Halo 3 is a different kettle of fish. Halo 2 sold in excess of 8 million units on an install base of just ~24 million; a Nintendo-esque attatch rate of 0.33. MGS3 sold around 7 million copies off an install base of 120 million (smaller at the time to be fair), but we are genuinely talking about an attatch rate in the range of 0.1 to 0.14 - far far smaller. MGS3 was significantly worse because it only hit 3 million off at least 100 million install base (0.033 range). Now things don't translate exactly to this gen because the hardcore make up a larger fraction of PS3 than they did PS2, and hardcore have a greater affinity for MGS than the general PS2 public, but the kind of fan-love MGS experiences is clearly FAR smaller than the fan love for Halo, and as such making up the numbers may be very difficult. 

Like I said, it also depends what Konami meant by 'day one' because Halo launched in the US where the bulk of it's sales are made, while launch specifics of MGS4 are undetermined. If they meant, say 1 million on day one in a Japan-first launch, then clearly this is an impossiblity. If it was a US launch, then maaaaybbbeee, but probably impossible. If they meant everywhere, then it's achievable, but like I said, very difficult. Also note Konami would never launch Europe first despite Europe's affinity for PS and MGS. Everyone hates us.



Formerly Bugmenot, (mostly) I'm now reformed and adopting a more concrete persona upon ioi's request.

I'm not new here and had 147 posts to my (our) name - not that anyone noticed.