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youarebadatgames said:

Unlocking something as fundamental as damage in a "sim" is stupid and the game deserves to lose points for that.  It's the same as unlocking characters in a fighter to play online - a waste of everyone's time.

First impressions matter a lot.  Nobody should be expected to grind through subpar gameplay to unlock something that should have been a menu option, especially in a "sim".  If a game doesn't impress in the first 5 minutes, it deserves to go in the trash cause reviewers and player's aren't going to waste their time, no matter what the fanboys or devs promise.  Luckily most gaming companies understand this.


But thank god the GT fan like the game enough and think the gameplay is really good. And it's more a Learning Game than an OMG it kill zombies and have Multiplayer.... So i can buy the game and just go online (because the single player is just 6 hour long anyway) ... if a game needs me to play more than 6h let call it a crap right?

My GT4 weren't finished because my PS2 dyied before it (2 years playing... some 500h of effort in GT for this).

But with GT5 i'll get myself together and have all 1000 cars and bet every challenge.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."