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youarebadatgames said:

Unlocking something as fundamental as damage in a "sim" is stupid and the game deserves to lose points for that.  It's the same as unlocking characters in a fighter to play online - a waste of everyone's time.

First impressions matter a lot.  Nobody should be expected to grind through subpar gameplay to unlock something that should have been a menu option, especially in a "sim".  If a game doesn't impress in the first 5 minutes, it deserves to go in the trash cause reviewers and player's aren't going to waste their time, no matter what the fanboys or devs promise.  Luckily most gaming companies understand this.

The difference here is that damage has a major influence on the gameplay. Unlocking a character in a fighting is frustating, I know, but it's not essential.

The damage model actually changes the the whole driving aspect. For a beginner it would be incredibly frustrating to loose the race because of the damage. That's why more damage get's unlocked the better you get, or in other words, the higher your level is.



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.