youarebadatgames said:
Unlocking something as fundamental as damage in a "sim" is stupid and the game deserves to lose points for that. It's the same as unlocking characters in a fighter to play online - a waste of everyone's time.
First impressions matter a lot. Nobody should be expected to grind through subpar gameplay to unlock something that should have been a menu option, especially in a "sim". If a game doesn't impress in the first 5 minutes, it deserves to go in the trash cause reviewers and player's aren't going to waste their time, no matter what the fanboys or devs promise. Luckily most gaming companies understand this.
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Gran Turismo has always been about unlocking. What were the licenses for anyway?