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sieanr said:
Mr.Metralha said:

Is it possible that next gen consoles could support tesselation, or is it too soon ?


The 360 already uses tesselation in a decent number of games. Viva Pinata and Forza being among them.

Originally tessellation was going to be part of the DX10 spec, and since MS was working closely with ATI on the 360, ATI helped them write up DX10 as well (the same thing happened with xbox 1, nvidia and dx 8). Since tessellation looked to be part of it, ATI spent a fair amount of time designing a tessellation engine for the xenos, and it was something that every card from the 2000 series on had as well. The problem was nvidia wasn't let in on the dx10 feature set until fairly late in the game, and when they got wind of things like tessellation, they threw a shit fit. After enough whining MS backed down, the dx10 spec was revised and we ended up with the rather paltry dx10 we all know today. Only recently with dx11 has ATI finally been  able to take advantage of all that R&D they did 5 years ago on hardware tessellation.


And then few months later nvidia released Fermi line of cards which stomp ATI into ground in every tessalation heavy game and benchmark ironic isn't ;)

And Crytek guys are quite generous in their statement i'd say more like 3 generations ahead

First was when 2900xt and 8800gt moved gaming from 1280x1024 and 1024x768 resolutions into first entry into full hd at framerates comparable to console 720p.

Second was when GTX280 and radeon 4870 released moving us from full hd @30 fps into full hd with plent of AA and framerates soaring into 60 fps

Third is 5870 and GTX 480 release where our gpus are getting bored with only full hd and every single detail maxed in game and stuff like triple monitor 5760x1080 became playable with Eyefinity.



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