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Mr.Metralha said:

Is it possible that next gen consoles could support tesselation, or is it too soon ?


The 360 already uses tesselation in a decent number of games. Viva Pinata and Forza being among them.

Originally tessellation was going to be part of the DX10 spec, and since MS was working closely with ATI on the 360, ATI helped them write up DX10 as well (the same thing happened with xbox 1, nvidia and dx 8). Since tessellation looked to be part of it, ATI spent a fair amount of time designing a tessellation engine for the xenos, and it was something that every card from the 2000 series on had as well. The problem was nvidia wasn't let in on the dx10 feature set until fairly late in the game, and when they got wind of things like tessellation, they threw a shit fit. After enough whining MS backed down, the dx10 spec was revised and we ended up with the rather paltry dx10 we all know today. Only recently with dx11 has ATI finally been  able to take advantage of all that R&D they did 5 years ago on hardware tessellation.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"