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Alby_da_Wolf said:

OOOPS! It looks like somebody can't read or can't do his maths or both. The article says "Gran Turismo 5  screen tore 20% more than Forza 3 did": this means that if, for example, F3 tears 5% of times, GT5 does it 6%. As a limit case, if F3 screen tearing were 0%, GT5 one would be 0% too.

Aww, don't be so hard on yourself.

Gran Turismo 5  Frame Analysis Forza 3 Frame Analysis
Clip 1:
Length of clip: 10887 frames
Average FPS of clip: 59.46
Percent of torn frames: 14.68
Clip 1:
Length of clip: 10887 frames
Average FPS of clip: 59.90
Percent of torn frames: 0.06
Clip 2:
Length of clip: 13136 frames
Average FPS of clip: 55.98
Percent of torn frames: 22.41
Clip 2:
Length of clip: 13136 frames
Average FPS of clip: 59.91
Percent of torn frames: 0.20
Clip 3:
Length of clip: 7542 frames
Average FPS of clip: 29.47
Percent of torn frames: 1.42
Clip 3:
Length of clip: 7542 frames
Average FPS of clip: 29.93
Percent of torn frames: 0.20
Clip 4:
Length of clip: 19420 frames
Average FPS of clip: 55.69
Percent of torn frames: 20.57
Clip 4:
Length of clip: 19420 frames
Average FPS of clip: 29.18
Percent of torn frames: 0.01
Global percent of torn frames: 22.04
Global average FPS: 52.69

Global percent of torn frames: 0.14
Global average FPS: 55.34



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"