| kafar said: 1. PC has heavy background workloads and developers need to worry about compatibility, which requires a 2. certain midle layers (directX for example) to deal with different hardware configuration. you just can't compare the spec directly. though PC does offer better resolution and better AA, the lighting (which i think is the way more important than AA), physcis and AI are still at the similar level of consoles games. so not too much of a whole generation ahead but PC graphics is definitely better than consoles to some extend. on a serious note, I'm curious to see how the next generation consoles can wow me. the best graphics in this gen is quite close to real life imo. |
1. Not really, unless you start playing games while compiling code or some equally demanding task. And given how much RAM PCs have these days the memory overhead from even a large amount of running processes is negligible,
2. Middle layers like Direct X and OpenGL? Oh, you mean the same APIs that the xbox and the PS3 use. And its because of those APIs that developers don't have to worry about coding for a million different hardware variations.
3. Uh, no. Even games ported over to PC from consoles have lighting and physics effects impossible on 360/PS3. Look at mirrors edge or Batman Arkham Asylum. You could probably make a decent argument that AI is superior on PC, but its one are that very few developers put any kind of money into, and consequently most games, regardless of platform, is using AI routines that haven't changed much in the past 5 years. But the PC could certainly beat consoles in AI if any developers decide to throw some serious work into it.
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"







