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CGI-Quality said:
lestatdark said:
makingmusic476 said:
Ajescent said:

I've found my calling as a Pit Manager, B-Spec ftw, it makes shit drivers awesome at GT5 :D


It's a shame that modes like B-spec have been ignored by most of the journalists giving the game lower scores.  It's like reviewing Halo: Reach based solely on the singleplayer, while ignoring features like Forge.  Or reviewing LBP based solely on the levels that come on the disc.

Though I do remember B-Spec being one of the things that was most complained about, both by reviewers and fans alike, in GT4, due to it's simplistic interface and features. 

KY and PD worked so hard on improving it, and it was mostly ignored now.

I think that's in part to the market shift. People are focusing on other things when reviewing most of these titles. Like Halo: Reach, GT5 was picked apart for the smallest of things, while GTA IV had FAR more problems and was awarded 10s across the board (this with the game being in development just a year less than GT5).

Oh well, at least Reach & GT5 both appealed to their targets (also unlike GTA IV which disappointed many of it's fans for taking features away). We'll know just how much of a success GT5 really is in just a week.

I think that in the end, what really matters is what you said in the last paragraph. As long as the fans are appealed, then GT5 did it's job.

Given that KY is going to be supporting GT5 for quite some time, then things can only get better, just as it did with GT5:P (the final version, GT5:P Spec III, was a much better version than Spec I).



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