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dsgrue3 said:
Hynad said:
dsgrue3 said:

I don't have the game yet, so I have little to contribute at this point. It should arrive within the next few days. However...on the 20% frame drop. 60 fps * 20% loss = 48 fps...the human eye can't detect faster than 24 fps...so this is a non-issue.

The human eye may or may not be able to process all the images per second shot at him (which is much higher than your reported 24), but it can easily spot the drops of smoothness when something goes from 60 to 45-50.

So you're suggesting 48 fps is an issue? Interesting, as movies at the theater are run at 24 fps. Do you complain about that?


You have completely missed the point, although I was pretty clear.

it doesn't matter if something runs at 24, 48 or 60 fps, what matters the most is that it remains constant.

It is the lack of smoothness in the framerate that your eyes notice the most.  Play a game locked at 30fps for 2 hours (something like Uncharted 2 or Zelda Wind Waker),then switch to a game that has a framerate locked at 60 (Forza 3 or WipEout HD), and you'll see the difference right away.  Now, if that change in frame rate were to occur while you're playing the same game, a drop of 12 frame per second for example will be noticeable just the same.  Maybe not game breaking, but you will notice it. 

I've been playing GT 5 since launch and I do notice the dips here and there, although it's not a constant issue (not in every tracks or race conditions), I still notice it at times.  It doesn't bother me much though, as they're pretty minor drops here and there. 

What annoys me the most though is the screen tearing.  I do wonder if the performance patch that Yamauchi mentioned will address this.  The game is still extremely awesome to look at, and runs smoothly 90% of the time.  So, it's certainly not a game breaker, of course.