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RageBot said:
theprof00 said:
RageBot said:
theprof00 said:
RageBot said:

Okay, so let me explain something to you.

I was at the top of my division in platinum, and i'm nothing but an okay player.

You seem to assume that rankings really matter, but they don't, the difference between you/me, and someone who is actually a top player (as in, goung to tournemants etc) is so big, that if we play them, we will never win, maybe once out of 100 tries.

And no, other than the fact that it is technicallty easier, the gameplay is pretty much the same between the two games, maybe even more difficult in SC2 because of different macro options that you need to keep on using (Chrono Boost with Toss, MULE with Terran, Spawn Larva/Spread Creep with Zerg)

first of all, boost,mule,and queen are MICRO not macro. Macro is what units do you build. Macro is overall strategy. Micro is focus firing, active battling, training units, using abilities etc etc. 

second of all, you said "was in platinum". Right? What are you now?

And I'm in upper gold, and it's pretty stiff competition here.

FYI: If you were platinum at release then that doesn't say much. It takes many months before all the ranks get accurate population density. Also, placing platinum right out of the placement matches also says nothing.

No, boost, mule and queen are macro because they are all economy, and have nothing to do with unit control during battles, they are also things that you need to constantly remember to do.

When I finished my placement matches I was in gold with 3-2 ratio, now, I am still in platinum, after I got to 1st in my division three weeks ago i've quit playing because there are other games i'd like to play and I rather watch Pro gamers play the game than play myself.

I like how you seem to diss my skills, especially based on how you seem to have no understandings of the basic concepts of micro and macro.

That is completely wrong. You have no credibility in my book.

Bolded: That is what I was going to say!!!

Rofl. Dude. ECONOMY AS A WHOLE is macro. As in "HOW MANY gatherers", "WHEN to GAS", "WHEN to EXPAND"

"1,1", "E", "right-click minerals". That's called micro dude. Clicking anything is micro.

Micro is control, macro is strategy.

AND LOLOL QUEEN IS ECONOMY! Rofl, just gtfo man. 

ACtually....what is your SN?

Do you know what TeamLiquid is?

Do you know who day [9] is?

Do think all of these guys are wrong, and you are right?

yep and I disagree with them and husky and any other commentators on the subject.

However, I will concede that they are very close to being macro. But macro in every sense of the word is overall strategy. It's looking at the enemy base, deciding the most appropriate route to beating that person, and focusing on the most efficient way to get there. It involves economy, which buildings to create, what units, where to place them etc..

Micro is any time you manage a unit or building beyond its normal function. The idea is that in the game there is a basic functional result of things. You build units and those fight. There are two ways to improve your odds at winning.

From the natural function of fighting and dying in an evenly matched combat;

1) manage them in a way that improves their combat ability.

2) build units that "counter" the enemy's units.

That is micro vs macro.

In the same respect, the HQs function is to receive minerals. Without paying attention to it, that is what it will do. The two ways to improve it would be:

1) manage the scvs so that each of them is working on a different patch; using a mule (ability) to collect faster, the sc2 nydus canal gather

2) building more scvs.

 

However, I will agree to disagree should you choose. I would still like to know your sc2 id so we could play a match or something.

And also, I will agree with you that vlad is wrong. :P.

@Vlad, the problem with sc1 is that micro was enough to win the game. You didn't need macro. Macro is more important in sc2, which I think is good. But there is still a lot of micro'ing, it's just not as overpowered anymore.