| Smidlee said: Rfactor physics is only as good as the mods. some mods are better than other. Rfactor is really not much of a game but a engine to allow others to build mods. So it silly comparing Rfactor physics, which it all over the place, with GT5. Also even ISR noted that Iracing physics is off especially off the track. Iracing is getting "tire model" update soon. Still Iracing is nothing but multiplayer (IMO there is no better multiplayer sim than Iracing). Also isn't it true one of the developer of NK Pro made the comment Gt5 physics is getting closer to NK Pro and Iracing physics? |
yeah I think the next iteration of GT might catch up, but unless they have some hardcore mode that lets you destroy the cars with the wheel flying off and true dynamic damage then meh. 60hz doesn't mean it's really worse than 300 hz in a lot of the cases when you are talking about physics anyways, it's how accurate it is a lot of times. there is more room for error at 300 though..








