From what I have been reading on this, they are raising the level cap to 35. I am ambivalent on raising the level as each Fallout game before Fallout 3, the level cap forced hard choices in the leveling process where initial choices mattered.
Fallout 3 with it's leveling system and 20 points per skill level with high intelligence basically allowed you to create a God character by about level 12. I had no qualms with this, but I don't want to see it repeated where initial choices mean little because the additional levels and bobblehead items allow you to max out all wanted skills and max stats.
As for weapon categories, I am of the opinion that neither guns nor energy weapons need any change besides a few new weapons. I think Explosives is lacking because the ammo for the grenade machinegun is so dang expensive and the options are limited at endgame with Mercy (unique grenade machinegun), Annabelle (unique missle launcher), and the Grenade Launcher. A long-range sniper type weapon such as a mortar would be well appreciated.
I am interested to see if this will make the game playable after the end and how it will tie into all the possible factions.







